THE GAME CHANGER
How You Can Drive Revenue and
Profit Growth with Innovationby A.G. Lafley and Ram Charan
Rules of Brainstorming
1. Get a facilitator. This is
the traffic cop of the session, and should be an outsider. An insider
brings baggage that can inhibit the free flow of ideas. HR consulting
organizations are one possible resource; if you are working with a
design firm like IDEO or Continuum, they may be able to help. If
bringing in an outsider is difficult for some reason, the second best
option is to bring in someone from a different group inside the
company. Facilitators need to be skilled at group dynamics, able to
read when the team is flagging or when it is hitting on all cylinders.
They have to be patient, yet willing to exercise discipline if one
person can't stop talking or is becoming aggressive. It is more a
matter of personality than formal training, but it can't hurt to bring
in people to watch a well-run brainstorming session to see how it
works.
2. Be prepared. The Boy Scouts
have it right. Preparation is a key to success. In terms of
brainstorming, this means two things. First, the topic needs to be well
understood. Balance is required here. The subject needs to be specific
enough for good answers to be possible (a session on the theme of "new
ideas for cleaning" is going to be deadly) and general enough to
provide room for creativity ("industrial abrasives for stainless steel
sinks" is not going to get anyone excited). What could work: Well, IDEO
did a useful session with P&G on "how to reinvent bathroom
cleaning." The topic needs to be defined in terms of either the market
or of consumer needs and habits; all the participants need to know what
it is, and also have a little time to think about it. You want them to
bring something to the party; this can be the glimmering of an idea, a
competitor's product, a color pattern, a series of useful words or
images, or an interesting question. Something -- anything -- to get to
the launch pad.
3. Relax. Fear blocks both the
generation and expression of ideas. Not every company or team will be
comfortable with this, but consider doing some kind of word game or
ice-breaking exercise to loosen people up (e.g., the improv circles at
Clay Street). Discourage negative comments; as the session goes on, it
is going to become apparent which ideas have any kind of future -- bad
ones do not have to be shot down on sight. At Clay Street, the
buzzwords are "Yes, and . . . " Not "Yes, but . . . " Trust is the word
here; people need to believe that they can say what they think without
the risk of being ridiculed.
4. Leaders should follow. The
whole idea of a brainstorming session is that it be open and
freewheeling. But everyone at the table is going to be aware of who
else is there, and where each person sits in the corporate hierarchy.
There is going to be the usual human desire to please one's superiors.
Consciously or not, some people some of the time will try to do so by
agreeing up the ladder. So leaders should be careful about when and how
they talk. General Peter Pace, former chairman of the Joint Chiefs of
Staff, says when he wants to get an honest opinion, he asks a question
neutrally and then gives his opinion last. If he gives his thoughts
first, that colors the entire discussion. The whole point of
brainstorming is that everyone participates, so we are not suggesting
that leaders simply shut up; but they should think carefully about how
they join in. Don't close down discussion; don't be the first to weigh
in on everything; do tap into other people's ideas; ask questions.
5. Get everyone to contribute.
This should be obvious, but group dynamics are such that it does not
always happen. And it won't if people are intimidated or the tone is
brutal (see rules 2 and 3). The wrong way to get everyone involved is
to go around the table or to single people out -- that can be scary.
The right way is for the facilitator to know why each person has been
selected to be in the room and try to play to each individual's
expertise. Discourage interruptions; not only can this be rude, but it
can silence those who lack the personal style to persevere through
them.
6. Keep track of ideas.
Obvious, but essential. Use a whiteboard or a big sheet of paper so
that everyone can see what has been said and make connections between
ideas. Allow people to write down their own ideas; it lets them refine
them as they go along and also gets them out of their chairs, which can
be rejuvenating. Discourage taking notes. If necessary, tape and
transcribe meetings; or bring in someone to do so. If people have their
head down writing what has just happened, their mind is not in the
moment. Number new ideas as they occur for easy reference; this also
builds a sense of accomplishment as the number accumulates, or as
incentive for action, if it doesn't. Quantity matters in brainstorming.
7. Think ahead. Done right,
brainstorming can be fun, sort of like a college bull session, but with
full pay. Of course, that is not the point. Brainstorming is supposed
to be a start of something, not an end in itself. At the end of the
meeting, the participants should figure out what to do next to refine
the insights generated. Brainstorming is itself a kind of Connect and
Develop; generate ideas, then connect them, and repeat. This is not the
time for considering practicalities, but for simply exploring ideas on
a conceptual basis.
8. Use props. One of the
reasons for rule 6 is that some people think visually; putting stuff up
for them to see is a way to engage their mind. Others think best with
their hands. So bring in prototypes of related things, versions of
current (or competitive) products, even just bits and pieces that seem
relevant -- a color wheel, say, or advertisements, or a deconstruction
of what you are talking about. Anything to get people thinking in
practical terms about what you want to achieve. And again, this helps
to keep them awake and interested. IDEO brings things like foam, duct
tape, glue, straws, and markers to make models or just get the physical
juices stirring.
9. Go outside the lines. Consider the metaphor contained within the word brainstorm.
A storm is wild, volatile, and often random; it is weather with a
passion. But it also has a beginning and an end. A good brainstorm
should be something like that; without a degree of impulsiveness, of
something very like whimsy, it will end up as a puddle, not a storm.
And that is a waste of time. So let people stray into odd territory and
let others follow; this just may lead in the direction most likely to
get you to the ultimate destination. The facilitator needs to have the
judgment, though, to reel people in if they are too far gone or go on
for too long.
10. Follow the rules. From the
outside, a brainstorming session may look chaotic; in fact, it has its
own discipline. If this is not adhered to, people might have fun, but
they will not produce ideas worthy of their time.
Copyright © 2008 A.G. Lafley and Ram Charan
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